i am a game designer and researcher who makes games and zines about climate change, tech injustice, and fictional climate futures.
the games i make come from experiments and ideas about the futures as systems around us decay and cease to work.
many of these games are unfinished explorations of an idea or concept. sometimes they're made as part of funded research projects, sometimes as work with clients, but often it's just me thinking through making.
i'm on a bit of a journey of doing research through the design and making of games.
what this looks like:
- using game making to explore an idea, future, or system
- generate new knowledge through making and play games
I aim to make games that encourage people think more about the systems they are immersed in, pointing to the unsustainability and injustice in current systems so we can think about different ways of doing things in the future.